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You searched for: subject:"Linden Lab"
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[movies]1_._Descargar_el_visor_de_second_life - Eduardo Rojo Sanchez, Dr. David Griol Barres
Descargamos el visor de Second Life para entrar en Second Life.
Keywords: second life, linden lab
Downloads: 27
[movies]720p Machinima - Verdi, Michael
This is a video titled '720p Machinima' It is by Michael Verdi, the creator of nscape.tv, about which: "nscape.tv is created by Michael Verdi using Second Life, Crazy Talk, iShowU and Final Cut Pro. It’s the ongoing story of two robots (actually conscience software in robot bodies). Basically it’s me playing with action figures like I did when I was a kid only there’s a lot more swearing." -- http://nscape.tv/about/
Keywords: Verdi, Michael; Second Life; Linden Lab
Downloads: 527
[movies]Cory Ondrejka - Second Life - 20060913 - Gordon McDowell
Cory Ondrejka gave a lecture on 2006-09-13 on Second Life, and allowed me to video tape. This was originally for internal use by Cambrian House, but some other attendees asked if they could get a copy. Posting to IA seemed to be the easiest way to faciliate that. This is just raw footage, and IA isn't the most convenient platform for casual viewing, so I'll post to YouTube or GoogleVideo if enough people express interest in viewing.
Keywords: Cory Ondrejka; Second Life; 20060913; 2006-09-13; Linden Lab
Downloads: 5,030
[movies]Second Life: The Pharm Dance Club - How They Got Game Project, Stanford University
Many players gather for dancing at a popular club in Second Life. It also features a camping system of sorts to make linden bucks (the currency in Second Life). This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance Club; degtiar
Downloads: 331
[movies]Second Life: Private Beach Near Star Trek Museum - How They Got Game Project, Stanford University
A trip to the beach shows some players relaxing and hanging out at beach houses. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Beaches; degtiar
Downloads: 124
[movies]Stage - Wright, Rob = Robbie Dingo
"Stage" was shot entirely in Second Life, with the story, animation, props, camera work and original music all by Rob Wright, known in the Second Life community as Robbie Dingo. This short takes off from Shakespeare's famous quotation in As You Like It, focusing on the entrances and exits across generations in a family of piano players. Father age and pass away, replaced by their sons, but the roles and the bonding achieved through music remains the same...
Keywords: Second Life; Linden Lab; Wright, Rob; Robbie Dingo
Downloads: 997
[movies]Suzanne's Guitar - Wright, Rob = Robbie Dingo
"On August 3rd, Suzanne Vega performed in Second Life on the program The Infinite Mind, public radio's premiere health and science program. This is a machinima animated movie of Robbie Dingo making the guitar used by Suzanne at the event which entirely took place live within Second Life. It was the first broadcast to emanate live from 3D virtual cyberspace and the first major musical artist to perform live in Second Life...
Keywords: Second Life; Linden Lab; Wright, Rob; Robbie Dingo; Vega, Suzanne
Downloads: 1,479
[audio]Episode 10 - Secondcast
The CEO of Linden Lab, Philip Rosedale (Linden) answers questions asked by the Secondcasters. Questions were submitted by Second Life residents. The interview will be presented in two parts as episode 10 and 11. Episode 11 will be released in the next few days. Hosted by Johnny Ming and Secondcasters are Lordfly Digeridoo of Digeridoo Designs, Torrid Midnight of Torridwear, Walker Spaight of the Second Life Herald, Cristiano Midnight of SLUniverse and Snapzilla, and SNOOPYbrown Zamboni of the El...
Keywords: secondlife; philip rosedale; linden lab; secondcast; second life
Downloads: 127
[movies]Better Life - Wright, Rob = Robbie Dingo
"Better Life" was shot entirely in Second Life, with the story, animation, props, and camera work all by Rob Wright, known in the Second Life community as Robbie Dingo. The soundtrack is by the British band "Angry Man." It tells the story of a paraplegic dreaming of a different life through the haze of work at the keyboard and screen; an appropriate mix of images and themes for a film made in a virtual world called "Second Life." A lower-quality (smaller filesize), streamed version is available ...
Keywords: Second Life; Linden Lab; Wright, Rob; Robbie Dingo
Downloads: 70,044 4.00 out of 5 stars4.00 out of 5 stars4.00 out of 5 stars4.00 out of 5 stars(14 reviews)
[movies]Silver Bells and Golden Spurs - Bedazzle Studios
"Silver Bells and Golden Spurs is the screen adaptation of an anonymous cowboy poem by the same name, and tells the story of a showdown between two bad guys during the days of the Wild West. A gunslinger enters a bustling mining town looking for a local bad guy and killer, and finds him drawn up to the bar in a local saloon. After singling him out, the two men exchange threats and make bets on who's the quicker draw...
Keywords: Second Life; Linden Lab; Bedazzle Studios; Call, Eric
Downloads: 3,091 5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars(1 review)
[movies]Second Life: Star Trek Museum of Science Cinema - How They Got Game Project, Stanford University
A cinema in the Star Trek Museum of Science shows two Star Trek-themed commercials and a fan-made video. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; Cinema; Videos; degtiar
Downloads: 191
[movies]Second Life: Avatar Island Introduction - How They Got Game Project, Stanford University
An introduction to the basic aspects of getting around Second Life, with a short tour of Avatar Island. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Avatar Island; Avatars; degtiar
Downloads: 322
[movies]Second Life Memories Vol. 1 - Michael Kyuzo
A quick ensamble of snapshots taken from inside Second Life, and set to music.
Keywords: Second Life; Linden Lab; Kyuzo, Michael; 3D; virtual; game; Machinema
Downloads: 230
[movies]Second Life- Tropical Island - How They Got Game Project, Stanford University
This very well-designed tropical island region features a wide variety of attractive environments and buildings. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Tropical Island; Design; Art; degtiar
Downloads: 279
[movies]Stanford University Libraries in Second Life - Stanford University Libraries & Academic Information Resources
This video provides a quick look at the different resources available on Stanford University Libraries' island in the virtual world Second Life. Viewers get a glimpse of the Virtual Archive, Student Galleria and exhibits.
Keywords: Stanford University Libraries and Academic Information Resources; Second Life; Linden Lab; Morin; Daisy; Rojo; Susan; Libraries
Downloads: 557
[movies]Second Life: Star Trek Museum of Science Bar and Exterior - How They Got Game Project, Stanford University
A trip to the bar at the Star Trek Museum of Science entails music, a borg fight of sorts, and a teleport to the exterior. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; Borg; Bars; Teleports; degtiar
Downloads: 164
[movies]Second Life: Star Trek Museum of Science - How They Got Game Project, Stanford University
The tour of the Star Trek Museum Science shows many displays including Star Trek history and lore, starship models, ridable vehicles, and music. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; degtiar
Downloads: 308
[movies]Second Life: Alice's Looking Glass Teleporter Malfunction - How They Got Game Project, Stanford University
A teleport to the Teacup Room goes awry and the player is dropped down to a lower level. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Teleport; degtiar
Downloads: 102
[movies]Second Life: Frank's Place Jazz - How They Got Game Project, Stanford University
A classy and fancy Italian-themed jazz and dance club features many players dressed in gowns and suits at the ball and around the shops in this region. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Frank's Place; Jazz; Dance Clubs; Entertainment; Dance; Fashion; degtiar
Downloads: 258
[movies]Second Life: Neko Hangout Live Music Featuring Old Frogg Marlowe - How They Got Game Project, Stanford University
Old Frogg Marlowe performs live with singing and guitar playing at a hangout. Players gather to hear the music, dance, and cheer for Frogg Marlowe's performance. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Neko Hangout; Music, Live; Frogg Marlowe; degtiar
Downloads: 179
[movies]Second Life: Star Trek Museum of Science Exterior - How They Got Game Project, Stanford University
The exterior of the Star Trek Museum of Science shows several models of starships on display, along with flora, character models, and a campground. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; Architecture; degtiar
Downloads: 138
[movies]Second Life: Bauns Club Music - How They Got Game Project, Stanford University
A cruise ship dance floor features entertainment and dance options, while other activities are available at the nearby port. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance; Entertainment; Bauns Club Music; degtiar
Downloads: 192
[movies]Second Life: BBC Film Network Cinema - Bobsboxes - How They Got Game Project, Stanford University
BBC Film Network Cinema presents Matt Watt's "Bobsboxes", a short film about a man and a woman inhabiting TVs in a TV shop. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; BBC; Film; Cinema; Television; Bobsboxes; Matt Watt; degtiar
Downloads: 464
[movies]Second Life: AngelGate - How They Got Game Project, Stanford University
This well-designed region features many art exhibits and focuses on aesthetic appeal. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; AngelGate; Museums; Art; degtiar
Downloads: 263
[movies]Second Life: Escape From New York Roleplay - How They Got Game Project, Stanford University
This dark roleplay simulator is based on a 1981 movie, Escape from New York. The synopsis is that "the city has been turned into a place where criminals reign, convicts are champions, and thugs take what they desire without consequence". The introductory area is a safe place outside of the city in which one can buy weapons, practice by sparring, and get acquainted with the region. Once we step inside, we can take a tour of the remains of this dystopian New York...
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Roleplay; Escape from New York; Movie Themes; degtiar
Downloads: 485
[movies]Second Life- Dance Island - How They Got Game Project, Stanford University
Dance Island features clothing stores, and most importantly, several dancing areas headed by live DJs. Players gather for music, dancing, and socializing. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance Island; Dance; Entertainment; degtiar
Downloads: 356
[movies]Second Life: Alice's Looking Glass Forest Shop Area - How They Got Game Project, Stanford University
A stroll at the bottom of the Alice's Looking Glass region show shops by a small stream. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Storybook; Shops; degtiar
Downloads: 142
[movies]Second Life: Alice's Looking Glass Forest - How They Got Game Project, Stanford University
A tour around the first area in Alice's Looking Glass/Mad Hatter Dance Club, a forest setting inspired by the classic story Alice in Wonderland. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Forest; degtiar
Downloads: 414
[movies]Second Life: Alice's Looking Glass Maze and Chess - How They Got Game Project, Stanford University
In this Alice in Wonderland-themed region, two people play chess on a giant chessboard, while a short stroll reveals a storybook-themed maze. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Mazes; Chess; Storybook; degtiar
Downloads: 348
[movies]Second Life: Italia Vera - How They Got Game Project, Stanford University
Italia Vera is a region with an Italian theme. It offers shops, music, and dancing for players to hang out and socialize. The buildings are designed to look like real Italian architecture. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Italia Vera; Italy; Rome; degtiar
Downloads: 176
[movies]Stanford University IHUM 57: Final Project Fair in Second Life - Stanford Humanities Laboratory
This film documents projects created by Stanford University students inside Second Life for the freshman course, Introduction to the Humanities 57: The Human and the Machine. The course lecturers were Prof. Michael Shanks and Curator Henry Lowood; the machinima piece here is narrated by Zena Meadowsong and Alice Petty, teaching fellows in the course, and Henrik Bennetsen, manager of the L2 project in the Stanford Humanities Laboratory...
Keywords: Second Life; Linden Lab; Stanford University Humanites Laboratory; Stanford University, Introduction to the Humanities; Bennetsen, Henrik
Downloads: 1,400 1.00 out of 5 stars(1 review)
[movies]The Hotel That Time Built: The Regenerated Dante Hotel, Phase 1 - Stanford Humanities Laboratory
"The Hotel That Time Built" documents a Stanford Humanites Laboratory (SHL) project called "Life to the Second Power: Animating the Archive," conducted in collaboration with the film and media artist Lynn Hershman Leeson, whose archives are housed at Stanford University, and partially funded by the Daniel Langlois Foundation. The SHL components of the project have taken place under the co-direction of Prof...
Keywords: Leeson, Lynn Hershman; Stanford Humanities Laboratory; Archives; Stanford University; Second Life; Linden Lab
Downloads: 2,129
[movies]Second Life: Cloud Nine - How They Got Game Project, Stanford University
I stop by to take a look at a hangout with a dance club that has music, dancing, and trivia. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance; Dance Clubs; Cloud Nine; degtiar
Downloads: 194
[movies]Lip Flap - Kronos Kirkorian, David Laundra
A short machinima comedic film made in Second Life. Also includes version 2.
Keywords: Second Life; Linden Lab; Kirkorian, Kronos; Laundra, David; Ixchel, Anya; Wilberg, Dell; Comedy; Lifestyle
Downloads: 495
[movies]Second Life: Relax Beach - How They Got Game Project, Stanford University
A relaxing sunset beach atmosphere with tipis and huts. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Relax Beach; Beaches; degtiar
Downloads: 181
[movies]Gone Gitmo - Bernhard Drax
This machinima documentary by Bernhard Drax is a "chronicle of the development of GONE GITMO, a virtual installation of Guantanamo Bay Prison in Second Life. GONE GITMO is a collaboration between Nonny de la Pena and Peggy Weil." For more information, see the Gone Gitmo website, http://gonegitmo.blogspot.com. This website also includes a direct link via SLURL to Gone Gitmo on Network Culture Island in Second Life...
Keywords: Second Life; Linden Lab; Drax, Bernhard; Weil, Peggy; De La Pena, Nonny; Gone Gitmo; Guantanomo Bay
Downloads: 313
[movies]Machinima Expo Keynote 2011 - Henry Lowood
This is the keynote speech given by Henry Lowood to open the 2011 Machinima Expo, 19 Nov. 2011, in Second Life. Ricky Grove directed the machinima capture, with Benjamin Grussi operating the camera.
Keywords: Second Life; Linden Lab; Machinima Expo; Lowood, Henrry; Grove, Ricky; Grussi, Benjamin L
Downloads: 2,895
[movies]Bouwen-01-Basiskennis - Zebra Dasilva
Bijna alles in de wereld van Second Life wordt gemaakt door de bewoners zelf. Hoewel je voor veel producten prima uit de voeten kunt met een programma als Photoshop, zul je voor andersoortige producten je toevlucht moeten zoek in het bouwen. Bouwen kun je helemaal in Second Life doen. In principe heb je hier geen externe programma's voor nodig. Enige kennis over de beginselen van 3D ontwerpen kan nooit kwaad maar is zeker niet noodzakelijk...
Keywords: howslife; thatslife; second life; zebra dasilva; zebra404; 3d; tutorial; dutch; nederlands; lessen; timroff; thats life; linden lab
Downloads: 60
[movies]Overview of Stanford University Libraries island in Second Life - Stanford University Libraries & Academic Information Resources
This video provides a tour of the different exhibits, buildings and student work on Stanford University Libraries' island in the virtual world Second Life. Stanford University students, faculty and staff as well as the casual Second Life passersby can learn about the various exhibits and resources available via Second Life. These include exhibitions from Stanford University Libraries' Special Collections based on real life exhibits in the Cecil H...
Keywords: Stanford University Libraries and Academic Information Resources; Second Life; Linden Lab; Morin, Daisy; Rojo, Susan; Libraries; Exhibits
Downloads: 613
[movies]Life Squared: An Archival Encounter - Stanford University Libraries & Academic Information Resources
Life Squared is a virtual archive of the first site specific art exhibit which was created by Lynn Hershman-Leeson at the Dante Hotel in San Fransisco. This video provides a look into the Life Squared exhibit created in the virtual world Second Life to show case a small portion of the archives of Hershman-Leeson held by the Stanford University Libraries. Developed as part of the Preserving Vritual Worlds Project.
Keywords: Life Squared; Stanford University Libraries and Academic Information Resources; Second Life; Linden Lab; Morin, Daisy; Rojo, Susan; Libraries; Archives
Downloads: 196
[movies]Stanford University Libraries Open House in Second Life, 31 July 2009 - Karlsson, Jonas
This video, captured by Jonas Karlsson of the Xerox Innovation Group, documents an open house held on 31 July 2009 by the Stanford University Libraries in Second Life. Here is the text of the invitation to the Open House, by Mattie Taormina in the Stanford University Libraries, Dept. of Special Collections: "Colleagues, Have you heard about virtual worlds? Ever wonder what how they might be used in the world of archives and special collections? Come find out at Stanford University's Special Coll...
Keywords: Stanford University Libraries and Academic Information Resources; Second Life; Linden Lab; Taormina, Mattie; Karlsson, Jonas; Libraries; Archives
Downloads: 158
[movies]Stanford University Libraries Virtual Archives in Second Life - Stanford University Libraries & Academic Information Resources
This video provides a tour of Stanford University Libraries' Special Collections Virtual Archives. This Virtual Archive is a very small but growing subset of their deep storage facility replicated in Second Life. For the first time scholars from around the world and the casual Second Life passersby can walk through Stanford's closed stacks and browse some of their manuscript collections. In Real Life this access is restricted to Special Collections staff only...
Keywords: Stanford University Libraries and Academic Information Resources; Second Life; Linden Lab; Taormina, Mattie; Rojo, Susan; Libraries; Archives
Downloads: 756
[movies]Vector Inspectors - Pooky Amsterdam
"Machinima and real-time animation is an art form and more, it is a great storytelling genre. The ability to screen capture what is in a virtual 360 degree environment makes a lot possible for us as film and video makers. Using the Second Life engine as our animation platform means we utilize every nuance we can to craft our films. Public Safety and Health concerns are also our concerns, as parents and citizens...
Keywords: Second Life; Linden Lab; PookyMedia Films; Pooky Amsterdam; Boyd, Russell; San Gabriel Valley Mosquito & Vector Control District; robwag Soothsayer
Downloads: 14,014
[movies]Academic Technology Report, 12: Interview with Deni Wicklund about Stanford University Libraries in Second Life - Stanford University Academic Technology Specialist Program

Keywords: Second Life; Linden Lab; Stanford University Academic Technology Specialist Program; Stanford University Libraries and Academic Information Resources; Hayworth, Kimberly; Wicklund, Deni
Downloads: 173
[movies]Walljumpers - Peggy Weil and Nonny de la Pena
From the Walljumpers project - "WallJumpers Project A chronicle of the development of WALLJUMPERS, a transmedia project (Second Life, Machinima, Documentary Film, Google Earth) to leap over the world's separation border fences. WALLJUMPERS is a collaboration between Peggy Weil and Nonny de la Pena." - from the project website, http://walljumpersproject.blogspot.com/ "Acknowledgements. The Wall Jumper, a splendid novel by Peter Schneider introduced us to the notion of wall jumping...
Keywords: Second Life; Linden Lab; Drax, Bernhard; Weil, Peggy; De La Pena, Nonny; Walljumpers Project; Leuenberger, Christine; Salient Infinity; Sand Castle Studios
Downloads: 342
[movies]I'm Too Busy to Date Your Avatar! - PookyMedia Films
"Saturday, September 5, 2009 I'm Too Busy To Date Your Avatar! [***Download the music-only mix or a version with dialog for US$ 0.99 each at http://www.reverbnation.com/pooky ***] Pooky & The TuneBugs - a new band comprised of Second Life talkshow Goddess Pooky Amsterdam and her gaggle of Tinies - launch with this ground breaking Ãber-hot music video. In collaboration with machinimator Draxtor Despres and German House/Electronica producer Samuel's Dream, this response to The Guild's "Date My Av...
Keywords: Second Life; Linden Lab; PookyMedia Films; Draxtor.com; Samuel's Dream; Pooky Amsterdam; Draxtor Despres; Hydra Shaftoe; Drax, Bernhard; Sand Castle Studios
Downloads: 1,545
[movies]Your California Legacy: Bunker Hill - Bernhard Drax
"The California Legacy Project at Santa Clara University is dedicated to preserving Californias unique culture through our book series, our radio productions, and now through the virtual world of Second Life, using machinima videos to visualize the writings. Currently, California Legacy has published almost 40 books -- reprints, single author studies, and new anthologies -- with our publishing partner, Heyday Books...
Keywords: Second Life; Linden Lab; Draxtor.com; Drax, Bernhard; Sand Castle Studios; California Legacy Project, Santa Clara University; KAZU Public Radio; Chandler, Raymond; Beers, Terry; Reinke, Roland; Maloney, Daniel
Downloads: 705
[movies]Your California Legacy: Dickens in Camp, by Bret Harte - Bernhard Drax
"The California Legacy Project at Santa Clara University is dedicated to preserving Californias unique culture through our book series, our radio productions, and now through the virtual world of Second Life, using machinima videos to visualize the writings. Currently, California Legacy has published almost 40 books -- reprints, single author studies, and new anthologies -- with our publishing partner, Heyday Books...
Keywords: Second Life; Linden Lab; Draxtor.com; Drax, Bernhard; Sand Castle Studios; ChangingWorldsBuildingDreams.com; California Legacy Project, Santa Clara University; KAZU Public Radio; Harte, Bret; Beers, Terry; Noy, Gary; Maloney, Daniel; Cult, Toran; Hearle, Kevin; Teeter, Jessica
Downloads: 856
[movies]Flufee on a Meshion - Draxtor Despres and Pooky Amsterdam
"Flufee on a Meshion" is a series of of short, comedic episodes spinning around the specific topic of the introduction of imported mesh-based graphics in Second Life, but also about life in Second Life generally. The creative team includes a number of people active in the Second Life community and machinima production. Draxtor Despres (Bernhard Drax) and Pooky Amsterdam were the producers and writers of the series...
Keywords: Second Life; Linden Lab; PookyMedia Films; Pooky Amsterdam; Draxtor Despres; Drax, Bernhard; draxtor.com; Sand Castle Studios; Dirty Lynx; Bytegang; Rost, Stefanie; Olibith; Reed Steamroller; Patch Livingston; Probst, Robert; Tiller, Max; Engrama; Borgnine, Gianna
Downloads: 3,459
[movies]Your California Legacy: Desert, from "The Land of Little Rain," by Mary Austin - Bernhard Drax
"The California Legacy Project at Santa Clara University is dedicated to preserving Californias unique culture through our book series, our radio productions, and now through the virtual world of Second Life, using machinima videos to visualize the writings. Currently, California Legacy has published almost 40 books -- reprints, single author studies, and new anthologies -- with our publishing partner, Heyday Books...
Keywords: Second Life; Linden Lab; Draxtor.com; Drax, Bernhard; Sand Castle Studios; ChangingWorldsBuildingDreams.com; California Legacy Project, Santa Clara University; KAZU Public Radio; Austin, Mary; Beers, Terry; Teeter, Jessica; Steffen, Markus; Steamroller, Reed; Borgnine, Gianna
Downloads: 3,650
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